Lambtaco Games
19
Apr
2020
A Koopa’s Revenge 1 Alpha Prototype
I’ve dug up the ancient prototype versions of AKR1 from 2004/2005. For those of you on mobile, here’s a video of them:
For those on old people computers, here are the playable Flash versions:
Older Version Using Pixel Art
Newer Version Using Vector Art
There are two versions, one with pixel art borrowed from various games and no sfx, and another traced vector art based version that includes the first boss, Wario. Both versions are a lot clunkier than the published game and are presented in glorious 15 frames-per-second.
Why did I cancel this build and start over? Aside from the apparent clunkiness, the performance was terrible. Every block you see (including the ground blocks) is constantly running four different collisions against the player. That doesn’t sound like a big deal in current year, but back in 2005, when I scrapped it, the programming was painfully inefficient and it ran at even less than 15fps.
In other news, progress on A Koopa’s Revenge Gold continues. I’ve upgraded the game from 40fps to 60fps (long story) and am making progress on rebuilding the levels.
09
Mar
2020
Pikasprey Made a Video About A Koopa’s Revenge
A few days ago Pikasprey posted a video about the original A Koopa’s Revenge. I’d say more, but the video kind of speaks for itself.
30
Nov
2019
A Koopa’s Revenge 2 2.1 Update Update
It’s been quite a while so here’s an update post on the progress of the upcoming version 2.1 update for A Koopa’s Revenge 2.
![Games Blog Archives | Page 2 of 10 | Lambtaco (1) Games Blog Archives | Page 2 of 10 | Lambtaco (1)](https://i0.wp.com/lambta.co/lambtacosite/wp-content/uploads/akr2foresttiles.png)
Continue reading →
08
Oct
2019
Big 2019 Catchup Post
No nice way to say it, but this site has been kajiggered for about a year now. I couldn’t post anything. Details in previous post. Anyway, I thought it would be a good idea to share all the stuff I posted offsite in the past 12 months. So here we go.
Continue reading →
20
Aug
2018
A Koopa’s Revenge Gold Movement Demo
After a few weeks of work, I finally have A Koopa’s Revenge Gold at about the same state of completion it was at when I first showed it off almost three years ago. But at least the tedious part is over.
I’ve got the first two levels mostly done, and at this point I’d like to get some feedback on Koopa’s movement before I get to far into development. I’m trying to strike a balance between the original game’s movement, and the ideal movement, so that it still feels like the same game, but not so dated.
Click through for the demo. (requires Flashplayer)
23
Jul
2018
A Koopa’s Revenge 3 Early Playable Character Concept Art
Here’s a bit of concept art of the main four playable characters in A Koopa’s Revenge 3. I’m trying to get away from the generic hero of the previous two games and make some characters with their own identities. It’s very early in the development of the game, so all is subject to change. High res version on Newgrounds.
I haven’t been feeling productive trying to work on games lately, so I decided to change gears and do something more conceptual. Hope you like it.
21
Jun
2018
AVGN Game Overhaul and Name Change
I’ve decided to shift priority to the AVGN fan game. It’s too far along to restart in ActionScript3 (or another game engine) without losing too much work. So I need to get it finished before Adobe pulls the plug on Flashplayer in 2020.
The Graphics
Though I originally started this project thinking I could nick assets from old games to save time, I’ve come to realise it doesn’t really look like an NES game when you ignore all palette restrictions and other such limitations. And so I’m changing things to resemble actual NES restrictions, but not to entirely emulate them. There won’t be any sprite flicker for instance. I want it to look a bit more authentic than, say, Shovel Knight.
Before
After
Click through for more.
09
Mar
2018
Lambtaco Run Devblag #2
Although initially discouraged after showing off my mascot based endless runner game, I recently started fiddling with it again. The feedback wasn’t negative per se; it just wasn’t useful in any obvious way. A lot of people were misunderstanding the genre of the game, but that makes sense considering how blind I wanted my feedback, and where most of it was coming from. Anyway, let’s talk about how that feedback has affected the game itself.
Click through to read more and play the updated demo.
02
Feb
2018
A Koopa’s Revenge 2 v2.1 Boss Rush Preview Livestream
Saturday February 3rd at noon PST I’m livestreaming the boss rush mode from the upcoming v2.1 of A Koopa’s Revenge 2 on Youtube. Embed above.
31
Jan
2018
Livestream of AKR2 v2.1 on Saturday
Gonna do a livestream on Youtube this Saturday, Feb 3rd, at noon PST. Mostly going to show off the new Boss Rush. Here’s a teaser. It’s not what you think.