World of Tanks 1.24.1 – Common test phase 1: all changes
World of Tanks’ update 1.24.1 Common Test unveils a host of exciting changes, including a fresh lineup of Polish Tank Destroyers and enhanced gameplay features to enrich your combat experience.
Polish Tank Destroyers Roll Out:
- Tier V to X Reinforcements:A powerful new branch of Polish Tank Destroyers has arrived, ready to challenge the battlefield:
- Tier V:SDP 40 Zadymka
- Tier VI:SDP 44 Burza
- Tier VII:SDP 57 Gowika
- Tier VIII:SDP 58 Kilana
- Tier IX:SDP 60 Gonkiewicza
- Tier X:NC 70 Błyskawica
Postmortem Mode Insights:
- Last Moment Replay:Discover the Last Moment feature, which provides a replay of the final shot that led to your vehicle’s destruction, offering critical insights into enemy positions and engagement tactics.
- Detailed Analysis:Receive comprehensive information on the shell’s impact, including penetration, distance, armor, and damage, to better understand the factors contributing to your vehicle’s downfall.
Observer Camera Upgrades:
- Enhanced Viewing Experience:The Observer Camera now boasts new functionalities and a revamped UI, allowing you to aim at friendly vehicles’ 3D markers through obstacles and swiftly switch to their perspective.
- Customizable Control:Adjust the camera’s height and speed to your preference, ensuring you capture every strategic move on the battlefield.
Crew Training and Management:
- Immediate Expertise:Crew members now start fully trained at 100%, poised to begin honing their first perk without delay.
- Simplified Progression:Crew efficiency is now indicated by a straightforward two-digit number, reflecting the collective training level of your vehicle’s crew.
- Cost-Free Recruitment:Recruit new crew members at no cost and streamline their retraining with options for free, credit, or gold operations, backed by a generous perk efficiency experience pool of 100,000 XP.
- Barracks Flexibility:Exceed the bunk limit without concern and utilize the new option to exchange less experienced crew members for Crew Books as compensation.
Interface and Reward Enhancements:
- Intuitive Interface:Navigate through improved interface elements designed for ease of use.
- Informative Screens:Engage with new informational and reward screens that provide valuable updates and incentives.
Tour of Duty Evolves:
- Triple the Missions:Embark on three daily missions, with the first mission offering solo or Platoon completion, and the subsequent two requiring a Platoon or detachment with a clanmate.
- Rewarding Victories:Complete daily missions to earn Industrial Resource and Points of Duty, which you’ll need to manually collect to unlock the next day’s challenges.
- Map Mastery:The Tour of Duty now unfolds on a map where you can unlock regions using Points of Duty, earning rewards for each area conquered. The ultimate prize? A Tier X clan vehicle.
Newcomers’ Daily Missions Revamped:
- Tailored for Rookies:Daily missions have been redesigned to better suit new players, ensuring a smoother introduction to the game.
Steel Hunter Platoon Battles Get a Boost:
- Random Platoons:Team up with a random player matching your skill level through the new Random Platoons feature.
- Post-Battle Connections:After the battle, invite your randomly matched ally to join a regular Platoon and continue the camaraderie.
- Enhanced Communication:Voice chat and other communication tools from Random Battles are now integrated into the mode.
Abilities and Visuals Upgraded:
- Arlequin’s Airstrike:Experience more consistent damage with the Arlequin’s Airstrike, intensifying at the center of impact.
- Raven’s Trap Timer:Keep track of the enemy Raven’s Trap Ability duration with a new timer.
- Visual Effects Overhaul:Witness a comprehensive update to abilities’ visual effects, loot outlines, zone borders, and respawn visuals.
- Healing Notifications:Stay informed with the new healing notification panel.
Additional Updates:
- Audio Enhancements:Enjoy new respawn voiceovers and other audio improvements.
- Back in Action:Explore the updated What’s New page and engage with the newly added Warm-Up mode, available to various player categories.
- Progression Rewards:Check out the refreshed Back in Action Progression rewards.
Onslaught’s Latest Developments:
- Season of the Jade Pegasus:Embark on the new Season of the Jade Pegasus, adding a mystical touch to your battles.
- Innovative Targeting:Equip your arsenal with the new Innovative Targeting item, now available in the Onslaught Shop.
- Hurricane Tank Arrival:The Hurricane Tier X Polish medium tank, complete with a unique crew, joins the lineup.
- Training Room Support:Sharpen your skills in Onslaught, now fully supported in Training Rooms.
- Tournament Readiness:Take your competitive edge to the next level with Onslaught’s support in Tournaments.
Season of the Jade Pegasus Content:
- Heavenly Horse (Jade) Style:Transform your tanks with the progressive “Heavenly Horse (Jade)” style, complete with fresh decals, emblems, inscriptions, and camouflage patterns.
- Dog Tag Backgrounds:Personalize your identity with Dog Tag Backgrounds ranging from Iron to Legend.
- Astraeus’ Call:Make your mark with the “Call of Astraeus” nickname stripe.
- Exclusive Badges:Earn the Markab and Enif badges as symbols of your prowess.
- Catasterism Medal:Aim for the Catasterism medal, a new accolade for distinguished players.
- Rental Vehicles:Test your mettle with rental vehicles like STB-1 7v7, Maus 7v7, and Object 268 Version 4 7v7.
Ranked System Adjustments:
- Rating Points:Rejoice as the base number of Rating Points gained at the Iron rank increases, while the points lost at the Iron and Bronze ranks decrease.
Prestige Points System Update:
- Prestige Points:Witness changes to the Prestige Points system, enhancing how you accrue these valuable points.
Role Skills Tweaks:
- One for All:Notice a slight reduction in the bonus to major qualification levels and skills for allied vehicles.
- Straight Ahead:Enjoy an extended duration and increased engine power bonus, along with enhanced stun resistance.
- Bullseye:Capitalize on increased bonus damage for unspotted shots.
- Second Wind:Benefit from a longer Acceleration element and a higher restoration of hit points.
- Recon Flight:Adapt to the increased cooldown time for this skill.
- Active Recon:Take advantage of the increased view range bonus and a fix for the respotting issue.
Map and Gameplay Changes:
- Siegfried Line:Explore the newly added Siegfried Line map.
- Map Adjustments:Notice alterations to objects on the Outpost and Airfield maps.
- Map Roster Updates:Welcome back the Redshire map and bid farewell to the Overlord map.
Map Changes
Mountain Pass: A Balanced Battleground
- Strategic Redesign:The southern base area has been reworked, removing obstructive bushes and flattening the river terrain to enhance spawn movement and timing.
- Tactical Diversity:The glacier area now offers varied attack routes to the base, thanks to a repositioned slope.
- Fair Play:Adjustments to rock positions and blocked spots ensure equal opportunities for both teams, eliminating any south base bias.
Karelia: North Team’s Fortunes Rise
- SPG Spot Enhancements:New and improved SPG positions near the north base bolster the team’s defensive capabilities.
- Safer Approaches:The path to the stone spot in B4 is now more secure, and strategic positions have been fortified for better cover and firing angles.
Mines: North Team’s Edge Sharpened
- Vegetation Clearance:The removal of foliage from C9 levels the playing field, negating the bottom base’s previous advantage.
- Improved Firing Lines:The upper base now enjoys enhanced lines of fire, thanks to terrain adjustments.
Outpost: Light Tanks’ Playground Expanded
- Terrain Tweaks:Elevated vegetation and additional stones create a more engaging and safer environment for light tanks to maneuver and excel.
El Halluf: Smoother Gameplay
- Obstacle Removal:The elimination of a problematic bush in C2 facilitates uninterrupted combat between heavy vehicles.
Expirable Personal Reserves: Time-Sensitive Boosts
- New Reserve Type:Expirable Personal Reserves offer the same benefits as regular reserves but come with a usage deadline, adding a layer of strategic resource management to the game.
Changes to Technical Characteristics of Vehicles
Changes to French vehicles:
AMX AC mle. 48
- The dispersion during movement of the AMX AC mle. 48 suspension has beenreduced by 14%.
- The dispersion during movement of the AMX M4 mle. 49 suspension has beendecreased by 15%.
- On hull traverse, the dispersion with the AMX AC mle. 48 suspension has beenreduced by 14%.
- The dispersion on hull traverse with the AMX M4 mle. 49 suspension has beendecreased by 15%.
- The dispersion of the120 mm AC SA46 gunhas been adjusted from 0.37 to 0.36 meters.
- The dispersion on gun traverse for the90 mm AC DCA 45 gunhas beenreduced by 17%.
- The dispersion on gun traverse for the100 mm AC SA47 gunhas beendecreased by 38%.
- The dispersion on gun traverse for the120 mm AC SA46 gunhas beenreduced by 29%.
- After firing, the dispersion of the90 mm AC DCA 45 gunhas beendecreased by 25%.
- After firing, the dispersion of the100 mm AC SA47 gunhas beenreduced by 25%.
- After firing, the dispersion of the120 mm AC SA46 gunhas beendecreased by 25%.
- The aiming time of the120 mm AC SA46 gunhas been adjusted from 2.5 to 2.3 seconds.
- The reverse speed has been increased from13 to 17 km/h.
AMX AC mle. 48 FL
- The dispersion during movement of the AMX M4 mle. 49 suspension has beenreduced by 15%.
- On hull traverse, the dispersion with the AMX M4 mle. 49 suspension has beendecreased by 15%.
- The dispersion of the120 mm AC SA46 gunhas been adjusted from 0.37 to 0.36 meters.
- The dispersion on gun traverse for the120 mm AC SA46 gunhas beenreduced by 29%.
- After firing, the dispersion of the120 mm AC SA46 gunhas beendecreased by 25%.
- The aiming time of the120 mm AC SA46 gunhas been adjusted from 2.5 to 2.3 seconds.
- The reverse speed has been increased from13 to 17 km/h.
AMX 50 Foch
- The dispersion during movement of the AMX 50 Foch suspension has beenreduced by 15%.
- The dispersion during movement of the AMX 50 Foch bis suspension has beendecreased by 17%.
- On hull traverse, the dispersion with the AMX 50 Foch suspension has beenreduced by 15%.
- The dispersion on hull traverse with the AMX 50 Foch bis suspension has beendecreased by 17%.
- The dispersion on gun traverse for the120 mm AC SA46 gunhas beenreduced by 29%.
- After firing, the dispersion of the120 mm AC SA46 gunhas beendecreased by 25%.
- The aiming time of the120 mm AC SA46 gunhas been adjusted from 2.5 to 2.3 seconds.
- The reverse speed has been increased from13 to 17 km/h.
AMX 50 Foch B
- The dispersion during movement of the AMX 50 Foch B suspension has beenreduced by 19%.
- On hull traverse, the dispersion with the AMX 50 Foch B suspension has beendecreased by 19%.
- The dispersion on gun traverse for the120 mm AC SA46 gunhas beenreduced by 29%.
- After firing, the dispersion of the120 mm AC SA46 gunhas beendecreased by 25%.
- The aiming time of the120 mm AC SA46 gunhas been adjusted from 2.3 to 2.1 seconds.
- The reverse speed has been increased from13 to 17 km/h.
- The power of theSaurer 1000 enginehas been changed from 1,000 to 1,250 horsepower.
AMX 50 Foch B 7v7
- Dispersion during movement of the AMX 50 Foch B suspension decreased by 19%
- Dispersion on hull traverse with the AMX 50 Foch B suspension decreased by 19%
- Dispersion on gun traverse for the 120 mm AC SA46 gun decreased by 29%
- Dispersion after firing of the 120 mm AC SA46 gun decreased by 25%
- Aiming time of the 120 mm AC SA46 gun changed from 2.3 to 2.1 s
- Reverse speed changed from 13 to 17 km/h
- Power of the Saurer 1000 engine changed from 1,000 to 1,250 h.p.
Changes to German Vehicles
Pz.Kpfw. VII
- The dispersion of the12.8 cm Kw.K. 46 L/61 gunwithin the Pz.Kpfw. VII turret has beenreduced from 0.37 to 0.33 meters.
- Aiming time for the12.8 cm Kw.K. 46 L/61 gunin the Pz.Kpfw. VII turret has beenadjusted from 2.6 to 2.3 seconds.
- Penetration values for thePzgr 39 L shellhave beenincreased from 258 to 276 mm, and for thePzgr 43 shell, from315 to 325 mm.
- The power output of theMB 517 enginehas beenupgraded from 1,200 to 1,350 horsepower.
Changes to Italian Vehicles
Controcarro 3 Minotauro
- Dispersion during movement of theCC 3 suspensionhas beenreduced by 25%.
- On hull traverse, the dispersion with theCC 3 suspensionhas beenincreased by 50%.
- Traverse speed of theCC 3 suspensionhas beenadjusted from 24 to 30 degrees per second.
- Armoring of theCC 3 turrethas beendecreased.
- Velocity of thec.c. 130/45 Mk. 71 shellfor theCannone da 130/45 gunhas beenreduced by 24%.
- The power of theMTU MB Ba 500A enginehas beenchanged from 700 to 780 horsepower.
- Vehicle durability with theCC 3 turrethas beenadjusted from 2,100 to 2,000 hit points.
Controcarro 3 7×7
- A new group ofturret armoringhas been introduced.
- Dispersion during movement of theCC 3 suspensionhas beenreduced by 25%.
- On hull traverse, the dispersion with theCC 3 suspensionhas beenincreased by 50%.
- Traverse speed of theCC 3 suspensionhas beenadjusted from 24 to 30 degrees per second.
- Armoring of theCC 3 turrethas beendecreased.
- Velocity of thec.c. 130/45 Mk. 71 shellfor theCannone da 130/45has beenincreased by 24%.
- The power of theMTU MB Ba 500A enginehas beenchanged from 700 to 780 horsepower.
- Vehicle durability with theCC 3 turrethas beenadjusted from 2,100 to 2,000 hit points.
Controcarro 1 Mk. 2
- Dispersion during movement of theControcarro 1 Mk. 2 tipo A suspensionhas beenreduced by 25%.
- Dispersion during movement of theControcarro 1 Mk. 2 tipo B suspensionhas beenreduced by 27%.
- On hull traverse, the dispersion with theControcarro 1 Mk. 2 tipo A suspensionhas beenincreased by 80%.
- On hull traverse, the dispersion with theControcarro 1 Mk. 2 tipo B suspensionhas beenincreased by 60%.
- Traverse speed of theControcarro 1 Mk. 2 tipo A suspensionhas beenadjusted from 20 to 26 degrees per second.
- Traverse speed of theControcarro 1 Mk. 2 tipo B suspensionhas beenadjusted from 22 to 28 degrees per second.
- Hull armoring has beenreduced.
- Vehicle durability with theControcarro 1 Mk. 2 tipo A turrethas beenadjusted from 1,840 to 1,740 hit points.
- Vehicle durability with theControcarro 1 Mk. 2 tipo B turrethas beenadjusted from 1,900 to 1,800 hit points.
SMV CC-67
- Dispersion during movement of the CC-67B tipo A suspension decreased by 24%
- Dispersion during movement of the CC-67B tipo B suspension decreased by 26%
- Dispersion on hull traverse with the CC-67B tipo A suspension increased by 90%
- Dispersion on hull traverse with the CC-67B tipo B suspension increased by 70%
- Hull armoring decreased
Polish Tech Tree Updates
New Addition: Hurricane
The Polish Tech Tree welcomes the formidableHurricane!This fresh addition promises exciting gameplay and expands your tank arsenal. Climb the ranks and command this new medium tank with hard-hitting guns. Starting from the Tier IV14TP Light Tank, this branch extends all the way to Tier X, introducing the first upper-tier Polish Tech Tree mediums for you to master.
U.K. Tech Tree Revisions
Super Conqueror Enhancements
TheSuper Conquerorreceives fine-tuning to its technical characteristics:
- Reload Time Adjustment: The 120 mm Gun L1A1 in theConqueror “unorthodox” ABP turretnow requires9.6 secondsbetween shots, up from 8.7 seconds.
- Durability Update: The vehicle’s hit points have been adjusted from2,400 to 2,300 HP.
U.S.S.R. Tech Tree Additions
Supertest Vehicles
Supertest players can now test the following new additions:
- SU-122V: A powerful addition to the Soviet arsenal.
- Object 168G: Prepare to explore its capabilities on the battlefield.