The community gave this build a rating, making it top-tier: Great
Focused on: Directdamage
Designed for: Raids and Fractals
Expansions required:
Difficulty:
Normal
This build was last updated on June 09, 2024 and is up to date for the March 19, 2024 patch.
Contents
- 1 Overview
- 2 Skill Bar
- 2.1 Skill Variants
- 3 Template Code
- 4 Specializations
- 4.1 Trait Variants
- 5 Equipment
- 6 Consumables
- 7 Usage
- 7.1 Rotation
- 7.2 Kiting Qadim's Lava Elementals
Overview
Hammer Spellbreaker is a great all-rounder, combining high sustained damage, consistent boonrip, huge CC, and good survivability thanks to Full Counter and the Defense traitline. This build fits the melee brawler archetype perfectly, and as such cannot really do anything if forced out of melee range. The Greatsword build is burstier, but otherwise loses most of the advantages provided by the Hammer build.
Skill Bar
Hammer
Dagger/Axe
Utility
Skill Variants
Qadim Lava Elemental Kiter Variant
Healing Signet gives you more sustain while kiting Lava Elementals
Break Enchantments does increased damage to enemies that have boons. Qadim regains boons on a very short interval. Replaces
Bull's Charge
Signet of Rage can be used if adrenaline generation is an issue. Alternatively, use your
Signet of Fury actively to make up any adrenaline deficiency, which allows you to take
Winds of Disenchantment in case DPS isn't high enough to skip Qadim's defiance bar (or on Challenge Mode)
Template Code
[&DQIEHxY/PT2mAAAArQAAAKkAAACvAAAAnRYAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code
Specializations
Trait Variants
Loss Aversion - On bosses that regain boons very regularly you will not gain the benefit of
Sun and Moon Style, and you can reliably gain the extra damage and adrenaline for removing boons with this trait.
Equipment
Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Dagger
Berserker
Axe
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
- Against bosses that don't get
Stunned, a
Sigil of Superior Sigil of Air on Hammer will do more DPS than the
Sigil of Superior Sigil of Impact.
- If you're able to reliably use CC during a bosses attack animations, then
Sigil of Superior Sigil of Severance will trigger, which can make it better than
Sigil of Superior Sigil of Impact on hammer.
- Against bosses where you can reliably remove boons (such as Qadim),
Relic of Nourys may offer higher DPS. Be aware that you will also stack this relic passively in combat, so the damage buff may trigger on a moment where it's not useful.
Consumables
Food
- or ascended versions
Utility
Usage
Rotation
Start on Hammer
Opener
"To the Limit!" to gain adrenaline
Winds of Disenchantment
Earthshaker
Staggering Blow
Hammer Shock
Weapon Swap
Disrupting Stab - this is interchangeable with Dual Strike, but as it is a priority skill we use it first to prevent us interrupting Dual Strike
Dual Strike
Breaching Strike
Aura Slicer - to combo with the lightning field from Winds of Disenchantment for another
Daze
Whirling Axe
Precise Cut ⇒
Focused Slash ⇒
Keen Strike
Bull's Charge
Precise Cut ⇒
Focused Slash ⇒
Keen Strike x2
Breaching Strike
Disrupting Stab
Dual Strike
Weapon Swap
Hammer section
Fierce Blow
Earthshaker
Hammer Shock
Hammer Swing (warrior) ⇒
Hammer Bash (warrior) ⇒
Hammer Smash x2
Staggering Blow
Fierce Blow
Backbreaker
Fierce Blow
Earthshaker
Hammer Shock
Weapon Swap
Dagger/Axe section
Disrupting Stab - this is interchangeable with Dual Strike, but as it is a priority skill we use it first to prevent us interrupting Dual Strike
Dual Strike
Breaching Strike
Whirling Axe
Precise Cut ⇒
Focused Slash ⇒
Keen Strike
Bull's Charge
Precise Cut ⇒
Focused Slash ⇒
Keen Strike x3
Breaching Strike
Disrupting Stab
Dual Strike
Weapon Swap
- Return to start of Hammer section
Kiting Qadim's Lava Elementals
This build can reliably kite Lava Elementals at Qadim, while also bringing decent DPS on the boss and utility in removing Stability during Parry by using
Winds of Disenchantment. It is however very unforgiving for mistakes and becomes more difficult quickly when Qadim gets stacks of Fiery Surge.
Build variation
Healing Signet gives you more sustain
Signet of Rage can be used if adrenaline generation is an issue. Alternatively, use your
Signet of Fury actively to make up any adrenaline deficiency, which allows you to take
Winds of Disenchantment in case DPS isn't high enough to skip Qadim's defiance bar (or on Challenge Mode)
- (Optional)
Break Enchantments does increased damage to enemies that have boons. Qadim regains boons on a very short interval. Replace
Bull's Charge and use off cooldown (be aware that it interrupts other skills)
- (Optional)
Loss Aversion - Qadim regains boons very regularly, so you will not gain the benefit of
Sun and Moon Style. You can however reliably gain the extra damage and adrenaline for removing boons with this trait.
- (Optional)
Relic of Nourys can be taken since Qadim regains boons constantly that you can remove to stack this effect.
Kiting Strategy
For a general overview, see this section.
Since this build has no ranged capabilities, we will be running around to kill the Lava Elementals up close. The elementals spawn in an anti-clockwise pattern around the platform Qadim is on. The main strategy for killing the elementals is to go through a loop of three methods (and since the platform is a triangle, that means that we'll be using every method in the same corner every time).
Whirling Axe or
Disrupting Stab and
Dual Strike (alternate between them every loop)
Breaching Strike
Aura Slicer
Since we don't have Fury, it's possible we won't crit every time. Just finish the elemental with some auto attacks in that case.
Running around the platform means most of Qadim's attacks won't hit us. The main danger comes from , but this attack can be dodged or jumped over. Fire Dance will usually occur right before going back to the first elemental spawn spot, but this can deviate based on Fiery Surge stacks.If we avoid all the attacks, the only sustain we need is for the passive aura. This sustain is provided by the passive of Healing Signet and building up
Adrenal Health by hitting
Breaching Strike. If an emergency block is needed,
Full Counter can be used which will also add stacks of
Adrenal Health if it hits an enemy.Adrenaline can be topped off by using the active of
Signet of Fury or bringing
Signet of Rage.